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61. Dust 1/10th of eve? - in EVE General Discussion [original thread]
Remind me to read this thread again on the 21st, when it's been out one week. The interesting part on the stats is the bottom part with red graphs, shows the influx of new characters. It's been breaking it's PCU everyday since launch
- by Kor'el Izia - at 2013.05.16 00:23:00
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62. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
CCP RubberBAND wrote: Quote: snip I'll bring this up with the team again, since a few people are asking about this in the thread, but it's basically to do with verisimilitude or what things belong/fit in game and what things belong/fit ...
- by Kor'el Izia - at 2013.05.15 19:40:00
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63. Change requirements for Ice Processing? - in Test Server Feedback [original thread]
I've been testing out the new ice anoms on SISI and it struck me, the requirements for Ice Proccessing(refining) requires Refinery Efficiency V to train, something ore doesn't and perhaps something that could change to IV instead? This would make...
- by Kor'el Izia - at 2013.05.15 17:54:00
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64. TriExporter - in EVE Technology Lab [original thread]
Mardante Soliest wrote: Mardante Soliest wrote: snip Can you now see the images, they weren`t accesible to everyone? Yes, they're all visible now
- by Kor'el Izia - at 2013.05.14 16:42:00
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65. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Nice devblog +1 for more immersion. Regarding gameplay, set the timer on the cargo in space to regular jetcan timer(1-2h). You can still scatter them if you like so that having more players is an option but atleast this won't infuriate every would...
- by Kor'el Izia - at 2013.05.14 11:17:00
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66. Dumbed down probing. - in EVE General Discussion [original thread]
Corey Fumimasa wrote: I'm not going to miss the tedium, I kind of stopped probing, it just got too monotonous. This sounds good. They've mentioned no change to them, so probably
- by Kor'el Izia - at 2013.05.09 15:47:00
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67. Dumbed down probing. - in EVE General Discussion [original thread]
NARDAC, think of this analogy: do you think having to enter 10 identical manufacturing/invention/copy jobs should require setting up 1 job 10 times or just 1 time with a setting to copy itself to 9 other available lines? The process of identifyin...
- by Kor'el Izia - at 2013.05.09 15:46:00
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68. TriExporter - in EVE Technology Lab [original thread]
Mardante Soliest, I can't open the links you provided and it appears everyone thinks so too . All I can say is that I used EveUniversity's video guide with gimp and blender with much success. Link video guide Link text guide
- by Kor'el Izia - at 2013.05.09 01:32:00
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69. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
When jumping having the browser open, the frame of it disappears but the page remains, intended? If you click jump and then dont move the camera around with mouse, land in other system and in overview warp off(don't move the camera)... when you w...
- by Kor'el Izia - at 2013.05.08 23:32:00
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70. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Jonny Danger wrote: Has anyone else noticed a problem with the taxes IPH calculates? And the building fees? Reason I'm asking is that I have adjusted all the program settings to use my Broker and building standings to match my main trader and ...
- by Kor'el Izia - at 2013.05.08 02:51:00
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71. Sticky:EVE Online: Retribution 1.2 Feedback - in EVE Information Portal [original thread]
Great looking ships! What remains to be V3'ed now?
- by Kor'el Izia - at 2013.05.07 10:32:00
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72. Sticky:EVE Online: Retribution 1.2 Issues - in EVE Information Portal [original thread]
When clicking the "Play" button on the launcher I get a splashscreen from Inferno, which then disappears and the client loads, having the Retribution background.
- by Kor'el Izia - at 2013.05.07 10:26:00
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73. TriExporter - in EVE Technology Lab [original thread]
Sarmatiko wrote: Kor'el Izia, lee boots. I think both of you need to update your TriExporter to latest version . Model exporting works just fine with TriExporter 0.5.0.0. Also try to find newer version of granny2.dll. Google for it or grab it ...
- by Kor'el Izia - at 2013.05.07 09:30:00
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74. Timeline of Fanfest Oddessy changes coming to SiSi? - in Test Server Feedback [original thread]
Salpun wrote: Kor'el Izia wrote: CCP Habakuk wrote: blink alt wrote: CCP Habakuk I hope this is still hapenning this week, you got me all excited! I'm also excited. Indeed! When the launcher opens and I click "Play", I get a spl...
- by Kor'el Izia - at 2013.05.07 00:52:00
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75. Timeline of Fanfest Oddessy changes coming to SiSi? - in Test Server Feedback [original thread]
CCP Habakuk wrote: blink alt wrote: CCP Habakuk I hope this is still hapenning this week, you got me all excited! I'm also excited. Indeed! When the launcher opens and I click "Play", I get a splashscreen from the Inferno release wh...
- by Kor'el Izia - at 2013.05.06 22:05:00
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76. Measurements - in Ships and Modules [original thread]
CCP Falcon wrote: Just for reference, the sizes in game aren't the size of the ship, they're the size of the ball around the model used to calculate its behavior in Destiny (our physics engine). Sounds like the size is the distance between ...
- by Kor'el Izia - at 2013.05.06 21:58:00
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77. New apoc model - in Test Server Feedback [original thread]
I would love to get a devblog from Art in conjunction with the Odyssey release, with a big table of the status of V3 progress on everything! Like: - Completed - Working - Soon(TBA)
- by Kor'el Izia - at 2013.05.06 21:56:00
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78. TriExporter - in EVE Technology Lab [original thread]
The new station interiors got V3'd in Retribution 1.2 aswell. The old can still be found in "dockingbay" whilst the new are located under "hangar". The old can be exported but not the new. This is what a model looks like when it can't be expo...
- by Kor'el Izia - at 2013.05.06 20:53:00
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79. Retribution 1.2 patch notes highlights - in EVE General Discussion [original thread]
Ronan Huren wrote: HulkDriver001 wrote: 2 thoughts. 1) **** DUST, no one really wants it, having played for approx 15 hours over the past 2 weeks, all I can say is that it is at best an average FPS. Feedback from console bunnie friends indi...
- by Kor'el Izia - at 2013.05.06 17:46:00
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80. Retribution 1.2 patch notes highlights - in EVE General Discussion [original thread]
CCP has added the Naglfar changes: Quote: Naglfar Addition of a fixed role bonus of 50% damage to Capital Projectile Turrets Removed launcher slots, high slot number reduced from 5 to 3 CPU reduced to 670, powergrid decreased to 416000 to co...
- by Kor'el Izia - at 2013.05.06 12:35:00
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